After many years of « not so fun coding » it’s time to begin a new game development phase. My oldest child « Célian » is now eight years old, precisely the same age i had when i start coding a (few) years ago.
We decided to begin his formation by a simple game, on a really simple platform, we choose « Adafruit’s PyGamer » for many reasons :
- Low power, low memory so it’s perfect for a good formation
- Can be coded with « Make Code » under a GUI
- Can be coded with python
- Can be coded in C/C++
After a few hours it became really clear that this PyGamer was a fantastic platform and i have to confess I LOVE IT !
So after a few days of coding we start to create a simple prototyping game called « Lost Island » , it’s a 2D platform game with some RPG and mining aspects (like Terraria).
It’s mainly coded in C++ and C with a great challenge : 30 FPS !
I added more challenges :
- MOD/S3M musics
- 16 bit colors
- Realtime lighting
- Water simulation with terrain interaction
- Terrain generation (noise and other fun things)
- EXTREME gameplay fun with a « almost perfect » player controller
All challenges are achieved and we can now show the result.
Main character sprites are from « rvros » ( https://rvros.itch.io/ )
Tiles are from itch.io (i will post credits when i find them)
Some videos of last changes